changes b32-b32i: -removed resnode from "main hub" -removed resnode from "ventilation" -removed location "agridome acess" (merged with "security hub") -new resnode "secondary datanode" -new resnode "security hub" -restricted building on grates in "marine start" , "coolant distribution" and "power blocks" -lowered areas "power blocks; generator; generator controls; security hub" around 300 units -lowered commander view around 250 units -changed interconnection between "nanogrid status" and "ventilation" -moved areas "power blocks; generator; generator controls; ventilation; nanogrid status" towards marinebase -walking time "marine base" - "power blocks" decreased to 32sec -increased walking time "power blocks" - "observation lounge" by about 3sec -changed connection between "generator" and "generator controls" -ambient sound changes around the map, predominant in "pumping station alpha" -lighting and texture alingments for athmospheric effects -hive "observation lounge" turned around 45° for less exposure from long ranges -some vents relocated to make more efficient shortcuts -some welderpoints relocated to match with moved vents -moving speed of vent hatches decreased to around 25% for athmospheric effect -secretroomdoor now stays open after secretswitch has been engaged. Still closes when secret has been activated to prevent soundmismatches. -some architecture changes for better gameplay, lower r_speeds, lower lightdata size (mostly around generator and ventilation) -minimap changes according to map changes -moved switch in "chemical waste storage" to upper level to prevent exploiting b32i adendum: -moved welderpoint from "security hub" -> "beta corridor" -fixed some graphical glitches around "water treatment" -adjusted some lighting -changed some architecture around "sattelite uplink" so it is better defendable for marines -fixed blockable vents (weldables) changes b32j: -(hopefully) fixed the fps drop problem. This version did run smoothly on all tested machines -added some more lights to "Water treatment" Hive to light things up a bit -added some small graphical improvements around the map -reduced texture amount in the map (reduced quality of some seldom used tex.) -turned some textures into sprites (mainly textures in the secretroom) -changes some lighting features for better contrast ect. b32j adendum: -func_nobuilds added on generator lamps to prevent oc/turretspamming up there -func_nobuild added to not accessible patrt of dockingbay to prevent performance problems from sinking structures -renamed all additional files to remove "final"; "_bxx" ect. -resfile ect. updated to cope with the changes changes b32k: -changed some textures for better looks -added some lights/spots for contrast and playability -mirrored "Beta deck acess" for easier marine access to map center -removed some mainly obstructing achitecture around generator for better playability -moved O-Area between "docking bay" and "Observation lounge" to give marine better chances for siege from "docking bay" b32k adedndum: -fixed some texture errors -fixed some minor architecture errors around "Observation lounge" and "Generator" -changed some textures for better looks -changed some abient sound values -various small lighting changes changes b32l: -redesigned marinestart, removed unnecessary ramps, moved rt, nonsymetrical layout -shortened way to "Satellite uplink" by about 1-2sec -shortened way to "Power blocks" by about 3-4sec -removed obstructing crates between marine start and "Power blocks" hive -moved "Security hub" rt to other side, shortened way to generator changes b32m: -redesigned Central map area to promote more centralised combat -"Main shaft alpha" major changes in achitecture -mirrored "Delta-junction" for better accessability -some changes in "Secondary datanode" -changed connection between "Delta-junction" and "Secondary datanode" -moved "Crew access" entrance and vent connections -moved "Crew access" rt to "Main shaft alpha" for better acessability on both sides -added some high detail particle systems in "Main shaft alpha" and "Docking bay" changes b32n: -transformed the map for a more tree like layout: -new connection between "Marine start" and "Beta deck" -cut connection between "Y-Junction" and "Beta deck" -revised "Delta Junction" (now a T-junction) -renamed "Main shaft alpha" to "Central Shaft alpha" to avoid confusion with "Maintenance shaft" -revised "Beta Deck" -revised "Central shaft alpha" -decreased the size of the minimap by about 20% -flattened out the upper part of "Pumping station" -shortened the way from "Marine start" to "Water treatment" -lifted the Areas "Observation lounge" and "Docking bay" with all their entrances (steepness of the entrances decreased to about 1/3) -increased the gammaramp by 0.2 b32n adendum: -fixed various bugs -increased gammaramp by 0.1 -changed some lighting around "Coolant distribution" -Various minor achitecture changes around the map changes b32o: -fixed some bugs -renamed "Central shaft alpha" to just "Central shaft" -regrouped entities for better performance -reworked the "Power blocks" for a more open and structured appearing -made the connection "CWS" -> "Central shaft alpha" Onos compatible -removed "hole in wall" connection between "Water Treatment" Hive and "CWS" -moved "Central shaft" node back to "Crew access" -moved Centra b32o addendum: -fixed 2 small graphical bugs -updated .wad file -fixed a stuckpoint for onos in "Water treatment" -changed a texture and lighting changes b32p: -bugfixing -splitted "Central shaft" into two parts -right part is now "Crew access" aswell -remodeled the left part for better access and r_speeds -compacted the area around "Coolant distribution" -changed the "Y-junction" layout a little -changed left access to "Water Treatment" hive -desaturated the asteorids in the skybox by 50% -improved secretroom behavior changes b33: -changed connection to "Secondary datanode" from "Delta Junction" to "Crew Access" -Moved "Observation lounge" hive closer to "Docking bay" -redesigned entrance to "Observation lounge" from "Docking bay" -moved "Alpha connection" towards "Secondary datanode" -changed vents around "Observation lounge" a bit -fixed 2 stuckbugs -improved entity rendering behavior changes b34: -changed clipping behavior -reduced lightdata for perfromance reasons -unified some textures -added additional glowing textures to most consoles and monitors -balanced and completly remade the "Water Treatment" Hive -changes to lighting and architecture -changes to the skybox